

This article was originally published in issue 235 of 3D World, the world's best-selling magazine for CG artists. Try it in your scenes, and not only with trees – this method can have as many uses as you like. What you've done was the process for the frontal trees, but you can do the same for the background ones. With these modifications you are going to get the result as in the final image (at the top). And finally in Rotation in Orientation Matrix, set it to Random Horizontal. In Uniqueness set the Seed value to 12,858. Now let's go to the Position Object settings. This will make the weird boxes you can see in your render go away. First of all, inside the particle view in your PF Source, select Render 004 and in Type set None. Let's fix all that and set your final settings. In your initial result you should have a spread of trees, that aren't quite right, and you'll also see some weird elements such as big white boxes. Since vrscenes include lights, you may want to disable these when placing the scene as Andrew describes (but they can be useful for things like light fixtures).Ĭomponents are not wholesale broken, but they do not handle large components or nested components efficiently.Slight changes in your settings can make all the difference to your finished scene This is an area of improvement that we have requested from Chaos Group. Some V-Ray scenes can be slow to process when placed because the preview is not saved in the file and must be generated when the screen is placed (even the bonding box is not necessarily stored in the vrscene file).

If you forget to uncheck that box then right click on the object and go to its parameters tab.

When importing your scene file you will need to make sure you uncheck "import lights" or you will have a second sun in your scene that can not be edited. Be aware that if there is a vray sun in your scene it will be included as well. The v-ray version of this tutorial was v-ray for sketchUp.
#Vray for sketchup proxy tutorial how to
When exporting you need to identify the path where you want it stored and check "pack" to include all texture maps. Hi Everyone, Checkout this New Tutorial on how to generate proxies, with 3ds max and Vray. The last two icons in that palette are place Vray scene and export vray scene. In order to make a scene file you open your geometry in a separate model and then open the palette called "v-ray". They advise to use V-ray scene files instead because they include more information and are more stable. I tried at first and immediately gave up. According to Tech Chaos group included it in the package because it was hard to take it out but they advise not to use it. That said vray proxy is broken and should not be used. First off what you are trying to do is correct in order to bring complex geometry in to Form.z without it bogging down. Since Tech is absent in the forums I will try to explain where we are at with this.
